var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.inGameDirectionEvent_AskAnswerTime(5000);
            cm.curNodeEventEnd(true);
            cm.effect_REPEAT("Effect/Direction16.img/effect/sealBlack0/0", 1, 1, 0, 0, 0);
            cm.effect_REPEAT("Effect/Direction16.img/effect/sealBlack1/0", 1, 1, 0, 0, 0)
        } else {
            if (status === a++) {
                cm.fieldEffect_InsertCanvas11(0, 256, 0, 0, 0, 0);
                cm.fieldEffect_InsertCanvas(1, 150, 0, 0, 0, 1300, 0);
                cm.inGameDirectionEvent_AskAnswerTime(1600)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_Monologue("不管怎样, 黑魔法师最终还是被封印了, 对吧? ", 0);
                    cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene4/0", 100)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_Monologue("而且, 据说我的真身为了恢复力量, 已经将自己封印。在鲁塔比斯......", 0);
                        cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene4/1", 100)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_Monologue("我觉得我的行为非常愚蠢。作为一个思念体, 我根本就没资格也没理由去判断真身的想法。。", 0);
                            cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene4/2", 100)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_Monologue("自那以后我便和我所建造的生命之塔一起在这里度过了很长的时间。", 1);
                                cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene4/3", 100)
                            } else {
                                if (status === a++) {
                                    cm.fieldEffect_InsertCanvas11(0, 0, 0, 0, 0, 0);
                                    cm.fieldEffect_InsertCanvas(1, 1, 255, 255, 255, 200, 0);
                                    cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1300, 0);
                                    cm.inGameDirectionEvent_AskAnswerTime(1600)
                                } else {
                                    if (status === a++) {
                                        cm.inGameDirectionEvent_AskAnswerTime(1000)
                                    } else {
                                        if (status === a++) {
                                            cm.inGameDirectionEvent_AskAnswerTime(5000);
                                            cm.effect_REPEAT("Effect/Direction16.img/effect/dTower/0", 1, 1, 0, 0, 0)
                                        } else {
                                            if (status === a++) {
                                                cm.fieldEffect_InsertCanvas11(0, 256, 0, 0, 0, 0);
                                                cm.fieldEffect_InsertCanvas(1, 150, 0, 0, 0, 1300, 0);
                                                cm.inGameDirectionEvent_AskAnswerTime(1600)
                                            } else {
                                                if (status === a++) {
                                                    cm.inGameDirectionEvent_Monologue("在这么长的时间里, 塔里也发生了很大的变化。", 0);
                                                    cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene5/0", 100)
                                                } else {
                                                    if (status === a++) {
                                                        cm.inGameDirectionEvent_Monologue("首先......仅凭我一个思念体的力量很难抵抗将怪物们变得残暴的黑魔法师的力量。", 0);
                                                        cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene5/1", 100)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.dispose();
                                                            cm.warp(992000060, 0)
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};